Say I'm a programmer who has done his own sprites or 3d models which would fall into programmer-ish kind of art. What steps can I take in order to improve or replace my own art?
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1) If you want to improve try putting up your work on specialized sites like http://www.polycount.com/forum/ 2) If you don't have time or insert reason here go to recruiting sites, here are a few to get you started: http://forum.unity3d.com/viewforum.php?f=11 |
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http://opengameart.org/ its a nice resource too. |
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The best way of having your programmer art replaced by real art is to carry on making a great game. Pimp your game as often as you can - concentrate of game mechanics first - then I am sure that you'll attract some artist types - maybe even for free (join the team). This approach is probably the only one if you're short of cash, and/or want to stay free. Programmers art could make sure that you concentrate on the most important aspect of your game: the game itself. There are of course places where you can grab models and art under an open license, but I would just carry on making a game if I were you. Don't bother spending too much time trying to learn how to be an artist yourself. That skill takes years.. |
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You could try making more art. The saying 'practice makes perfect' is probably applicable here. |
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I would recommend you to search a skinner and/or 2D Artist who is skilled and can create that kind of art. This is a good forum i remember, where like just skilled artists are grouped :) You could search at Deviantart too, but there it's imo more complicated. Or you try learning it in a professional way, but that is exhausting... |
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Go to forums. Artists need you as much as you need them. |
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