I am using a kinematic body for my moving platform on x-axis, so I set the linear velocity to
When the player jump on the platform, it works like it is suppose to. But the thing is that my platform is on the obstacle layer and I am moving it with the parallax layer.
So if I
setTransform the kinematic platform to follow the obstacle layer than it's physics will not work and the player will slip-off the platform.
I'm developing for iOS and using cocos2d api. Anyway around this?