I am using XNA/C# to load up 3ds Max models exported in FBX format. Is there some way to mark a specific point in the model like the pipe of a gun so I can just refer to it and place a bullet in there directly to make shooting look good?
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I'm not familiar with XNA specifically but most 3D development tools allow you to refer to bones in the model. In 3ds max just put a bone in the gun and then refer to that bone's position in your code. |
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