I'm trying to create a game that mimics Tibia's projection style: ,
As you can see, a 3d point is mapped to 2d like this:
So I've downloaded Three.JS and a lib to create a Orthographic Camera. But I'm getting this:
Where, as you can see, the projection is like this:
Which is not what I want. What can I do to get the desired projection?
NOTE: I noticed the Orthographic Camera object is just a regular camera with camera.projectionMatrix changed, so I guess I could create my own kind of camera object, probably finding out the right projectionMatrix, but how?