I want to make a 2D Point Light in XNA, I was able to find some helpful information but it is too advance for me, since i know nothing about Shaders
http://www.soolstyle.com/2010/02/15/2d-deferred-lightning
So my best aproximation is use a texture and use alpha blending, but im not happy with this result.
So I was wondering, what is the most simple method to make a simple 2d point light? I'd rather code examples.