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I would like to create a game where the players creates differents products (call it offers), and I give them a certain number of customers (call it demands). Players can choose the price and the quality of their products (and may be other variables).

Now, I want an algorithm to decid what's the market share of each products. Of course, I could just make mine right now, using random. But before doing this, I prefer to ask, because I'm sure that's a lot of people already tried to do this before me!

My question is not really precise, it's because your answer doesn't need to be precise too ;)

Thank you in advance!

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I have answered a question here before about this: I just can't find it. Probably the most basic route would be to use Supply and Demand - you would get a pretty good estimate from that as well. Related: gamedev.stackexchange.com/questions/11697/… – Jonathan Dickinson Feb 6 '12 at 15:12

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