In my code I'm using
Cue.Play() to play my sounds.
On the xbox whenever I first play a cue I get lag of about about one second.
How can I avoid this?
I'm thinking I probably have to do something like call
GetCue (without playing it) for every
Cue I'm going to use, however I don't have a central place where I list all cues I'll want to play, so is there an easy way to do that?
Update: It seems calling
GetCue for all sounds i want to play doesn't work. I'm still getting stuttering in various places in my game when i call