Are there resources for programmers with little to no graphics design talent, but still want to make good-enough graphics for their own programs? I'm interested in both 2d and 3d computer generated graphics techniques, as well as free graphics repositories.
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You just need to read this: http://www.lostgarden.com/2007/12/how-to-bootstrap-your-indie-art-needs.html |
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If you have the money, invest in yourself: buy a drawing tablet. Personally, I am a terrible artist, I just can't make good graphics, but it sure didn't help that I was stuck trying to do things with my mouse, sloppily drawing lines or clicking pixel-by-pixel. I can at least roughly sketch something that works, and my Wacom Intuos4 is amazing for that (but surely overkill if you ask a professional). The Wacom Bamboo tablets are "entry-level" consumer models with slightly less accuracy, but they start at $69 (Wacom store; you want one with a pen, not the $49 touch model) and would be just great. So if you are able to somewhat draw things by hand, try getting a tablet - it won't improve your art skills unless you work at it but it can at least make it easier for you to make crappy programmer art. :) |
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Seems to be a little vague.
1 is probably the best if you have plenty of time. It gives you an advantage for any future projects you do, and gives you a wider skillset. 2 is better if you need them to be higher quality, but exactly what you want. May take a while to find someone, without paying them. 3 is the quickest by far, but it isn't great because you have to make do with what you find. |
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If the game is good enough and web-based, you can release it without "proper" graphics and no-one will complain. Desktop Tower Defense is a good example of this. If it makes enough money you will be able to hire a team of professional artists to revamp it. But you might find the users still prefer the original version. |
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For 2D I know there are people that use existing spritesheets and pixel over their own graphics. Whether it's ethical is a debate in its own, whether your pixeling skills will make it look halfway decent is another, but you at least got your animation cycles covered. |
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Here is a good discussion on such resources on StackOverflow - http://stackoverflow.com/questions/143050/where-to-get-sprites-tilesets-for-2d-games |
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