I have a small hobby side-viewed platform game that I want to improve the combat in: http://www.ludumdare.com/compo/minild-31/?action=preview&uid=10313
What technical approaches can be recommended for a side-scrolling combat system?
The participants will have a weapon e.g. sword and a shield, so need to be able to jab and defend at high, (middle?) and low levels.
How might the controls on a PC keyboard work? Any recommendations as to how the scoring and damage should be done?
(Actual models are 3D; I am not adverse to bringing in bone models)