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I have a small hobby side-viewed platform game that I want to improve the combat in: http://www.ludumdare.com/compo/minild-31/?action=preview&uid=10313

What technical approaches can be recommended for a side-scrolling combat system?

The participants will have a weapon e.g. sword and a shield, so need to be able to jab and defend at high, (middle?) and low levels.

How might the controls on a PC keyboard work? Any recommendations as to how the scoring and damage should be done?

(Actual models are 3D; I am not adverse to bringing in bone models)

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closed as not a real question by Nicol Bolas, Trevor Powell, Josh Petrie, Tetrad Feb 1 '12 at 17:22

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

    
Just a note: I would expect a "streetfighter-style" game to be in the style of "street fighter", a one-on-one beat-'em-up. If I were talking about a side-scrolling beat-'em-up, I would say a "final fight-style" or "streets of rage-style" game. –  Kaz Dragon Feb 1 '12 at 11:36
    
@KazDragon fair point, I'm not well-read; I trust my description is clear enough despite this –  Will Feb 1 '12 at 13:54
    
This question is way too broad. Scoring and damage are something you're going to have to come up with yourself to fit your design goals. "Technical approaches" is too broad a term. It would be better if you had a specific question you needed help with. –  Tetrad Feb 1 '12 at 17:22
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