I have been working on one quite frustrating project lately. My goal is to launch iOS view from Unity (done by using NativeToolkit plugin) and then to launch an OpenGL ES 1.1 component in that view. I have managed to do all this, but i receive some random crashes that do not leave anything behind. XCode shuts down so does the app in device.
I think that maybe if i managed do go so far i should manage to achieve my goal, but then i raised myself a question.
Is it even possible to create opengl ES 1.1 context while using Unity in background (which is using 2.0)? Maybe my crashes are because of this. Although i do manage to create my opengl component and manipulate it and it does crash only once in a while on random locations.
Any help would be very appreciated.