Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

What model extensions are valid in XNA? I know it supports .fbx, for example.

share|improve this question
up vote 7 down vote accepted

XNA ContentManager can parse ".x" and ".fbx" files. More information can be found here:

share|improve this answer

By default DirectX can parse ".x", ".sdkmesh", and ".obj" but of course you can write your own parser for any model format or find one online.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.