I started learning some Android development and one of the first things I thought I could make is a simple game. However, I'm faced with one difficult question right off the bat. Should I use OpenGL ES 1.0 or 2.0?
The game I have envisioned will be pretty simple graphically, utilizing 2D(tiled top-down type graphics) and fixed-camera isometric views. I've never used OpenGL in a desktop environment, so I'm oblivious on if shaders will be something I'll use, etc.
According to this page I should use OpenGL ES 2.0 generally for new development. My own phone however just recently(past year) got an update to get it to the required Android 2.2. (I don't even know if it has OpenGL ES 2.0 support)
So basically my question is, will I benefit from any of OpenGL ES 2.0's features over 1.0 and/or is it worth it in terms of compatibility?