Is there a source (or perhaps several) presenting how was the world game market segmented in 2011 (or does anybody know themselves)? For example:
- How many casual gamers there are? What is the total business, of which how much in virtual item sales?
- How many console gamers there are? How much is spent in hardware, how much in software?
- How many mobile gamers there are? How much is spent in hardware, how much in software?
And how all above is in different regions / countries?