Or is it smart enough to know I have asked for it before and return an in memory copy created from the first call?
For example if I have a projectile's texture:
If then I call:
projectile = ContentManager.Load<Texture2D>("bullet");
every time I want fire a new projectile - am I mallocing this on the heap or am I referencing the same copy in memory? If I am mallocing new memory each time I could keep it in memory myself by making the Texture2D variable static and not calling new each time one is fired! (I was just wondering about the ConentManger). The documentation (as with all the XNA documentation is skint on details: http://msdn.microsoft.com/en-us/library/bb197848.aspx).