Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

How would I create and implement a texture of text that wraps around a 3D model? The texture will just be white and you should be able to add text to it, but I need to create this so that when the texture is wrapped around a model of a person, the person is then composed of lines of text and the lines should not be distorted.

In my head the way I would do it is to put the flattened texture in a file, and draw text on to it. Is this the best way? are there any issues that I'm unaware of that I might come across?

share|improve this question
    
A render target is probably what you are looking for. What engine are you using? –  TJMonk15 Jan 23 '12 at 1:31
2  
It might help to realize that this problem has little to do specifically with text. –  stephelton Jan 23 '12 at 2:28
    
well it might indeed help, yes. So can you? –  Asher Einhorn Jan 23 '12 at 9:53
    
"I have zero experience with textures" Then you should get experience with textures before trying to do something so specific. There's plenty of information online about texture mapping. –  Nicol Bolas Jan 23 '12 at 16:31
    
I'll edit the question....... –  Asher Einhorn Jan 23 '12 at 16:33
show 1 more comment

1 Answer

up vote 2 down vote accepted

Here is a link This is part of a DX10 tutorial series, but this one covers rendering to a texture. I think you can abstract it and render text to it very easily. (Never tried to render text in DX before)

share|improve this answer
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.