I'm currently creating 2D game from top perspective. I'm having problems with bullets. Yes, I currently simulate their movement so user can see them (about 2x ). Moving them with
// this is static Direction = new Vector2(mouse.X, mouse.Y) - new Vector2(player.x, player.y); Direction.Normalize(); Speed = 900f; //this is called in Draw(GameTime gameTime) Position += Direction * 9f * Speed * (float)gameTime.ElapsedGameTime.TotalSeconds;
actually it's working perfectly, however, they're too fast so I can't check their collision each frame and I need to re-play their way each frame. How would I do it? And how would I do this available for both server (which doesn't use XNA as I want to port it to Linux later) and client (using XNA)?
Here's an image which shows the problem (1. bullet is before target 2. bullet is behind target, so it can no longer intersect the target. My goal is to calculate whether it intersected the target before)
I have almost forgot to mention! These objects are moving, these are player, that means that user can get out of the bullet's trace