Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I'm currently in the planning stages for an Web and iPhone game. I'm developing it with Adobe AS3/Air. I was wondering if it's possible for people to be able to play the Web version, save their state of play and then pickup again where they left of on the iPhone version? (and visa versa) how that would be achieved? the Web version will probably be on Facebook, so could I link both versions through their FB UID?

share|improve this question
up vote 2 down vote accepted

To share persistent state between clients (that could be multiple players, or just multiple platforms for a single player) you need data being stored on a server. Since you will need to host your game on a server anyway for a Facebook app, presumably you can also create a database of player states on that server.

share|improve this answer
I'm a tad confused as to how to get air to communicate to php/mysql through the iPhone, or is that another question to post! :) – Phil Jan 18 '12 at 1:07
You should probably ask that question on stackoverflow since that isn't specific to games. Also, I have no idea how to do it in Air; iOS certainly provides capabilities for that… – jhocking Jan 18 '12 at 2:51

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.