I'd like to understand why I get a completely different result when I replace the effects of a model (as suggested by How To: Draw a Model with a Custom Effect) with a BasicEffect that I instantiate myself:
var basicEffect = new BasicEffect( game.GraphicsDevice ); basicEffect.EnableDefaultLighting(); foreach (var mesh in _modelHead.Meshes) foreach (var part in mesh.MeshParts) part.Effect = basicEffect;
My goal is of course to use an effect of my own later, but for the moment I'd really like to understand what's going on!? What is different with the predefined BasicEffect from the one I instantiate myself? When I inspect the properties of the two instances they seem to be all the same.
- How it looks with the "default" BasicEffect
- How it looks when I instantiate a new BasicEffect