What are some tools I can use to create 2d tile based maps?
Please provide the information below, and try to limit to one tool per answer.
- Name
- Link to website
- General features
- Export format
- Anything else you deem noteworthy
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What are some tools I can use to create 2d tile based maps? Please provide the information below, and try to limit to one tool per answer.
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From the website:
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From the website:
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It might be worth creating your own level editor and integrating into your game - then you can also allow players to create their own levels. |
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Free, Open Source Basic pixel editing features for creating tiles. Supports importing from BMP,PNG,etc. Exports your tile maps as source code in various languages. |
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The Best of the Pack Tiled Map Editor http://www.mapeditor.org/ Mappy http://tilemap.co.uk/mappy.php TME - Tile Map Editor http://tilemapeditor.com/ TileStudio http://tilestudio.sourceforge.net/ tIDE (Tilemap Integrated Development Environment) http://tide.codeplex.com/ Gleed2D https://github.com/SteveDunn/Gleed2D/wiki Worth a Try / Alpha Versions TaT Tile Map Editor http://kotisivu.dnainternet.net/ttilli/tilemapeditor/main.htm Simple Tile Map Editor http://devlinslab.blogspot.com/2007/11/simple-tile-map-editor.html Flan Map Editor http://flixel.org/forums/index.php?topic=225.0 Tile Map Editor VB.Net http://sourceforge.net/projects/tilemapeditor2d/ Abandoned / Unfinished JEngine Tile Map Editor (no description, no screenshots) http://jenginetilemapeditor.codeplex.com/ |
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Cosmigo's Pro Motion is one of the old-school favorites, even though it's more of a paint tool than a level editor proper. Great for sprites as well as tiles; lots of "grid" functionality. Their features page details a lot of this, and talks about new tile map functionality:
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My old favorite was Deluxe Paint (that dates me). I currently use Paint Shop Pro which has a handy 'convert to seamless texture' feature. Not as good as a true tile-symmetry editor, but good in a pinch. |
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Tume. http://en.wikipedia.org/wiki/TUME Worth it if just for watching their tutorials on how they approached certain problems (they use layers in many more ways than for tiles, which is very smart as it allows you to be game agnostic without forcing a paradigm on the user). Interesting features, used for numerous commercial games back in the day. No parallax editing (would be hard anyhow, as the parallax layers are generally driven by logic - you'd need your game as a plugin - which brings me to the following point - your game makes a great map editor. I have always done in game editing, it allows you to "live preview" and sets you up for user generated content to boot. |
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Minimal Javascript Tile-based Map Editor http://samlancashire.com/mapeditor I made this for my own game, but decided to polish it up a bit for general use. It's very simplistic, but will get the job done. Exports map as two-dimensional javascript array. The array items contain the coordinates of the tile relative to the tileset. For example
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