Some of the music I've made for my game have note bends in them (1xx Portamento up)...The problem is that when they play in my game, the note bends and then goes right back to original note instead of staying at the new tone it bends into.
I believe this to be an issue with SDL_Mixer and not with the XM file itself since it plays just fine in any tracker program I load it into. Is there anything in the SDL_Mixer loading/playing functions that I could do to fix this?