Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

This question already has an answer here:

While I am slowly learning how to build an android game, I would like to build images for a game, especially texture atlas.

But the only image handling system I am familiar with is Photoshop. And I am not sure it is a good tool to organize images and to get coordinates for game dev.

Is there any good tool for this purpose? If photoshop is still good for this, any reference to show how to do it would be appreciated.

UPDATE: the second question was answered by this But still want to hear more options.

UPDATE2: In case you are using libgdx, I found it does the packing for you.

share|improve this question
add comment

marked as duplicate by Josh Petrie Jan 16 at 17:38

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

2 Answers

up vote 5 down vote accepted

Sprite Sheet Packer is a tool initially thought for XNA, but since it exports a PNG along with a TXT/XML with the sprite coordinates (and is easily extended via plugins) it may suit your requirements.

share|improve this answer
    
Exactly what I was looking for. Thanks! –  Paul Jan 3 '12 at 21:26
    
@Paul, Remember to mark this the correct answer then. –  William 'MindWorX' Mariager Jan 4 '12 at 3:53
add comment

Here's another one Sprite Sheet Maker. It's a bit more advanced than Sprite Sheet Packer, but it's not free, unless you're a blogger or a framework developer - interesting license.

share|improve this answer
add comment

Not the answer you're looking for? Browse other questions tagged or ask your own question.