I am attempting to create a Pool of Fixtures, in order to reduce memory consumption. My problem is that when I attempt to return a Fixture to the Pool and re-assign its position on the Parent Body, once it is repositioned the Fixture no longer provides any collision response with other world objects.
It seems that if you want to move a Fixture on a Static body, it needs to be destroyed and re-created. This method doesn't allow me to use my Pool however.
Does anyone know if it is possible to move a Fixture on a Static Body? I do not want to move the Body, but the Fixtures attached to it.