I am looking for a way to import my 3D models (including materials and shaders) from 3D Studio Max to XNA.
For example, if I have a model with diffuse, bump, reflection textures and values (through Max's basic shader), I want to be able to present it in real-time using the XNA framework.
I thought about doing it like this:
- 3D Studio Max -> ASCII FBX export.
- Parse FBX and extract bump/reflection/et cetera textures.
- Set up a custom HLSL shader and pass the relevant parameters to it.
Is this the correct way to do it?