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Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so?

There are a number of methods of doing this, apparently, but the ones I've tried have not worked.

I used the Panda Exporter which creates an .X file. This seems to be the latest way of going about this, but when it's loaded in XNA, there is an error saying something about the bone weights. This happens when I export with and without CAT bones.

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Dont use Panda, I've had major problems exporting through it aswell. I've had most success kw-export so I'd recommend that, even though it also has its limitations. – Aaron Kabashi Aug 16 '12 at 9:55
Have you tried FBX? – Promit Feb 12 '13 at 16:06
have you tried baking the animation to keyframes ? and as above said FBX – MephistonX Nov 16 '14 at 13:20

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