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Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so?

There are a number of methods of doing this apparently, but the ones I've tried have not worked. I used the Panda Exporter which creates a .X file. This seems to be the latest way of going about this, but when it's loaded in XNA, there is an error saying something about the bone weights. This happens when I export with and without CAT bones.

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Have you tried FBX? – Promit Feb 12 at 16:06

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Dont use Panda, I've had major problems exporting through it aswell. I've had most success kw-export so I'd recommend that, even though it also has its limitations.

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