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explosion effect

Is this just a billboard quad with a bloom shader?

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It was, at the time of posting this – annonymously Feb 19 '12 at 5:45
up vote 10 down vote accepted

Although I think this is a very subjective question, the ways I can think of creating them are:

  1. As you said, billboarding a plasma sprite and using a bloom shader

  2. Creating a particle system and using a bloom shader (will look better than above, but takes more power)

  3. Both, which by looking at the picture, I'm inclined to believe is the method used in that game. It uses a main explosion sprite and then some particles with an additive bloom shader for sparks.

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