I'm getting some really weird shadowing on this directx 10 sdkmesh model.
http://jacobsgriffith.com/directx10/weirdshadows.png
Where do I look in my code to fix this issue, is it an issue with the mesh normals?? The mesh polygons seem to be intact so I'm not sure
If you would like to download the source code I'm following this book 3D Game Programming using directx 10 and OpenGl and the source is here Chapter 17.