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I am working on an isometric game and the designers want to use a different isometric angle than the default one, where I simply had to do a 2/1 offset based on tile size.

I know what the new isometric angle is, how can I work out the w/h ratio to offset my tiles ?

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Are you aware of the tangent function and, incidentally, the inverse tangent? – Sam Hocevar Dec 12 '11 at 12:49
No, I wasn't :) Thanks for the heads up. – George Profenza Dec 12 '11 at 15:25
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When you find out your answer, you should post it as an answer to this question so future visitors can learn from your efforts. – Tetrad Dec 12 '11 at 16:43

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