I'm creating an "exploration" game where the overworld map will be randomly generated. The biomes are generated using the data given by a "temperature map" , a "humidity map", and an elevation map for instance : cold + humidity = snow, hot + humidity = jungle, etc The problem I'm left with is how to deal with elevated zones in hot climate. Right now it is set to the "bare" biome (the gray areas in the following pic), which I guess is supposed to mean "deserted dry land". On the other hand, elevated zones with colder temperatures is set to snow (in white), which is ok. So, how should I deal with the elevated zones in cold climate? I have several ideas but I feel that none of them works: 1) set it to snow as well, but I think it would feel weird 2) set it to "bare" but I don't think it actually exists IRL or that i'd have any interesting gameplay perspectives

