What are the differences between gl_TexCoord[0].s, gl_TexCoord[0].t gl_TexCoord[0].p and gl_TexCoord[0].x, gl_TexCoord[0].y gl_TexCoord[0].z ?
I understand that gl_TexCoord[0].x, gl_TexCoord[0].y gl_TexCoord[0].z are pixel coordinates?
But what do gl_TexCoord[0].s, gl_TexCoord[0].t gl_TexCoord[0].p mean and where must I use them?