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I am interested in creating card/slots games in HTML5.

First of all, a game engine is obvious that should be used, but do you have any suggestions on this? Need 2D view with 3D effects, meaning a fixed-point 3D view. Physics, etc. are not important, but 3D capabilities somewhat are.

Second, we currently use C# for backend, with ASP.NET MVC 3 and CoffeeScript for the JavaScript part. What tooling do you suggest should we look into, for putting the frontend together? Is there maybe a good IDE for this purpose? I have looked into Construct 2 and it isn't close to what I am talking about, we are programmers and want full control.

Third, about graphics, are sprites enough, or will they be slow for a project like this? Best tool to create these pseudo-2D environments, and all graphics needed?

Fourth, about obfuscation. I noticed Angry Birds online, and many more following the commercial HTML5 way. Is there any good tool to protect your games in HTML5?

I am more interested in what is considered "best practice", than convenience or speed.

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These should all be seperate questions – Tetrad Dec 17 '11 at 16:57
@Tetrad It's meant to be a workflow-type question, so if a tool combines them all we have a winner! Kind of similar to VisualStudio-Sql Server combination with programming projects and database projects – Mihalis Bagos Dec 17 '11 at 18:59
Do you want real 3D? From what you described, it seems like you only need fake 3D (2D)... Also, I don't think you need an engine, I built an MMO in JS without one! – Yannbane Dec 20 '11 at 15:55
@Bane well I wouldn't want to do animations on canvas without a proper Engine! Yes, we don't need true 3d, but a little shake-perspective change for example would add a lot to such games! – Mihalis Bagos Dec 20 '11 at 16:00

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