Not sure how many of you have heard of Stencyl as a low-barrier-to-entry game development platform, but for those of you that have worked with it - what is their business model? Nothing is free (unless it is open source and this is not), so what's the catch? How do they make their revenue?
EDIT: I have emailed them and have not heard back. Will certainly update when/if I do, though they will probably point me to the blog post that @thedaian found.
Got a response from Jonathan Chung @ Stencyl:
We're starting off with the tried and true model of selling subscriptions to export games to mobile platforms and HTML5. That will be our bread and butter for a while.
We expect though, that we'll end up making more off of other revenue streams, such as running a carefully curated marketplace and other kinds of online services in which we share revenue with users.