Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on phones). I am writing my games for mobile platforms in C++, so the engine should be C or C++. I need a fast engine, since mobile platforms have limited resources. I need a free engine. A good design would be nice to have too.

What engine is best suited for my task? What I really would like to hear from you is your direct experience.

Documentation and support (for example, forum or an IRC channel) is a really important aspect to take into consideration.

share|improve this question
    
I'm in a similar situation... Looking forward to a good answer. –  Coyote Dec 5 '11 at 13:17
    
As a mater of fact I started with bullet after looking around for quite some time. Since I started browsing in 2009 I saw bullet evolve and gain more support. It was used by some of my coworkers and it works... So ATM I started integrating bullet tentatively into my mobile engine. –  Coyote Dec 5 '11 at 14:02
    
Voting to close as "which technology should I use?" questions are now off topic according to the FAQ. –  doppelgreener Oct 1 '12 at 22:38

1 Answer 1

Bullet Physics is the choice I'd go with if you absolutely require opensource. It's pretty much THE choice in your situation. If not, physx and havoc both have non-commercial licenses.

Here is a more complete list http://www.gamedev.net/topic/475753-list-of-physics-engines-and-reference-material-updated-7-march-2011/

share|improve this answer
    
+1 for Bullet. It's well docummented, and has plenty of tutorials and examples on the web. Don't know about the support part though. –  dreta Feb 3 '12 at 22:11
    
Bullet's primary developer is an employee of Sony. I don't think commercial support is available for Bullet, but the Bullet Physics forums are always helpful. –  i_grok Feb 4 '12 at 15:40

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.