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I've been looking for 2d game engines / builder over the weekend and I stumbled upon a lots of them.

I tried Construct2 and Torque Game Builder.

I had faith in Torque Game Builder, but the UI was a big letdown, inconsistent interfaces, very dated UI with very little possibilities and a pain to use. The scripting language behind it and the support for a lots of possibilities such as multiplayer was a very good point. But after hours of reading and playing with the app, I did nothing good with it.

I found Construct 2 to be very simple to use, the UI is clear and simple as well. It generates HTML5 games, no executable, no multiplayer (might be possible in the future, I heard on the forums). It was fun to play with it, and the price tag is very exceptional as well.

One of the problem I encountered with both was that there wasn't any good tile editor bundled in them and they aren't supporting any tile editor's format (such as Tiled's tmx files).

So here I am, asking for advices. Did you tried one of them? Did you tried another one? Are you working with one of them?

I'd like to make games as a hobby (I'm a analyst programmer/software developer so I don't really mind the technical stuff around it). But I've got some simple ideas for RPGs and Platformers that I'd like to make and I don't have time to make my own engine right now (though I'd really love to someday).

Any advices are welcome, give me some tips, tell me about what are your preferences and why!

Thank you very much!

  • Tom
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I'm not sure whether your question is the Best 2d Game engine, or if I've tried Construct and Torque. The 'best' anything is subjective, and the other question is not really answerable. I'd take a look at a thread like this (gamedev.stackexchange.com/questions/9207/…), and there are many more through search. Good luck! – DMan Dec 4 '11 at 19:40
The tool is not the problem. – joltmode Dec 5 '11 at 7:42

closed as not constructive by Tetrad Jan 26 '12 at 7:42

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