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I'm making a game for Android. The game interface consists of a SurfaceView, with objects represented by drawable Bitmaps on it. Is there a way to long-press one of the bitmaps and call a context menu, or is there a better way to interact with the bitmaps to allow the user to pick an option for each?

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This is probably getting close to UX here, but what you're doing sounds suspiciously like mouse-based thinking. Context menus are generally not the best touch-based user interface. Even for large-screen touch devices. I would suggest seeing if you can alter your gameplay to avoid having the choice. Or, worst-case, have a menu at the top or the side that changes based on what is currently selected. But really, this kind of interface is something that should be avoided on touch devices. – Nicol Bolas Dec 2 '11 at 7:38
Hm, I'll take that advice, then. Kinda hard not to have a Strategy game without menus in this case, IMO, but I'll find another way. – Mike Dec 2 '11 at 17:43

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