I am using stencil buffer to render reflections in my scene.I am using SDL and opengl and am using the Ubuntu environment.I get a value of 8 when I try to get the buffer size for stencil buffer so it has been properly initiased but still the reflected cube continues to be drawn in those areas where I dont want them to be drawn.Can someone help me to rectify this mistake?
closed as too localized by Tetrad♦ Dec 3 '11 at 8:36
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