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I am using stencil buffer to render reflections in my scene.I am using SDL and opengl and am using the Ubuntu environment.I get a value of 8 when I try to get the buffer size for stencil buffer so it has been properly initiased but still the reflected cube continues to be drawn in those areas where I dont want them to be drawn.Can someone help me to rectify this mistake?

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closed as too localized by Tetrad Dec 3 '11 at 8:36

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I think you're going to have to provide more information (code sample, for example) –  Tetrad Nov 26 '11 at 18:29
    
well sorry but i was doing something wrong,now it up and running.Thanks –  noddy Dec 3 '11 at 7:47

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