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Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & client development in same context. This question has been in mind for about 2 weeks now. So.. yesterday i started developing a game from scratch by using Irrlicht.Net Wrapper to use Socket library of .NET which im already familiar. But i found out .Net wrapper of Irrlicht is not totally finished yet and still have lacks from the original. So i lost all my motives :/.

So i thought why not to ask the experts before i run into another dead end...

What Game Engine and Networking Library is best way to go for 3D MMO Development?

Here is some of my early conclusions: Please let me know the ones im wrong.

C++:

  • Best Performance for 3D Graphics.
  • Most Game Engines has native C++ Libraries.
  • Lacks a Solid Socket Library
  • .NETC++ Lacks Intellisense Support.

C#:

  • Intellisense Support
  • NET Socket Library
  • Lacks 3D Graphics Performance
  • Lacks a native solid 3D Game Engine
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closed as off-topic by Josh Petrie Feb 10 at 16:21

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  • "Questions that are about "which tech to use" are outside the scope of the site. For more information, see this meta post" – Josh Petrie
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1 Answer 1

up vote 5 down vote accepted

The quickest/cheapest way to get up and running would be to use the Unity engine for the client, and something like Photon as your socket server backend.

If you're looking for something with more off-the-shelf support, there's things like Hero Engine.

If you're asking which language to use, I'm assuming you're not experienced enough to pull off starting from scratch.

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im not looking for the easiest solution , im ok with studying hard and learning new stuff.my intention is not only to develop a game but also learn the craft :).But i dont want to spend time using wrong toolkits that's why i asked :) –  Ahmet Yıldırım Nov 24 '11 at 23:03
    
i did the easy way with Acknex(3DGS) when i was back in high school 3 years ago, now im a CS student so i wanna take it to a next level. –  Ahmet Yıldırım Nov 24 '11 at 23:09
    
anyway i will accept your answer and try those tools you recommended if i dont like im thinking about irrlicht with c++ –  Ahmet Yıldırım Nov 24 '11 at 23:38
    
Well don't feel obligated to accept my answer if it doesn't provide the information that you feel you need. Other people may have different answers. –  Tetrad Nov 25 '11 at 8:08
    
As question is closed I just say that Irrlicht & C++ has actually been used in two (more or less successful) indie "MMORPG"-style games. –  Valmond Nov 25 '11 at 14:40
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