What are some of your favorite papers and publications that closely relate to game programming? I'm particularly looking for examples that are well-written and illustrated, and/or have had a profound influence on the industry. (Here's one example: in this GDC talk, Bungie's David Aldridge mentions that a paper called "The TRIBES Engine Networking Model" was the starting point for Halo's network code.)
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closed as not a real question by Nicol Bolas, Tetrad♦ Nov 23 '11 at 17:20
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, see the FAQ.
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Game programming gems 1-8. A compilation of technical papers and various methods used in game programming. Tried to give one answer since it's so open ended |
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