What are some of your favorite papers and publications that closely relate to game programming? I'm particularly looking for examples that are well-written and illustrated, and/or have had a profound influence on the industry. (Here's one example: in this GDC talk, Bungie's David Aldridge mentions that a paper called "The TRIBES Engine Networking Model" was the starting point for Halo's network code.)
closed as not a real question by Nicol Bolas, Tetrad♦ Nov 23 '11 at 17:20
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Game programming gems 1-8. A compilation of technical papers and various methods used in game programming. Tried to give one answer since it's so open ended