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What are some of your favorite papers and publications that closely relate to game programming? I'm particularly looking for examples that are well-written and illustrated, and/or have had a profound influence on the industry. (Here's one example: in this GDC talk, Bungie's David Aldridge mentions that a paper called "The TRIBES Engine Networking Model" was the starting point for Halo's network code.)

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closed as not a real question by Nicol Bolas, Tetrad Nov 23 '11 at 17:20

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

    
While an interesting question, it's unfortunately not one suited to this site, see the faq –  George Duckett Nov 23 '11 at 9:00
    
Community wiki? I don't think it would be a bad thing to put forth a collection of good writings on game programming. –  michael.bartnett Nov 23 '11 at 15:45
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The problem is that there's no specific question to solve. This isn't a forum, and just asking for a list of good reading material doesn't help the site fulfill its goals. "You should only ask practical, answerable questions based on actual problems that you face. Chatty, open-ended questions diminish the usefulness of our site and push other questions off the front page." –  Tetrad Nov 23 '11 at 17:20
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1 Answer 1

Game programming gems 1-8. A compilation of technical papers and various methods used in game programming. Tried to give one answer since it's so open ended

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