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I am working in an android game using cocos2d. I want to dim the background screen when I click the pause button.

How can I do this ?

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Do you mean dim the screen? The definitions I found of deem don't seem to fit your question unless I'm completely wrong. – Milkboat Nov 22 '11 at 12:18
Maybe start drawing a rectangular over the surface that get's darker over time... – jcora Nov 25 '11 at 9:28

I achieved this effect by using a specified pixel from a texture I was already using in this way:

  CCSprite *layer = [CCSprite spriteWithTexture:TEX_INTERFACE.textureAtlas.texture rect:CGRectMake(87, 143, 1, 1)];
  CGSize size = [[CCDirector sharedDirector] winSize];
  layer.scaleX = size.width;
  layer.scaleY = size.height;
  layer.position = ccp(size.width/2, size.height/2);
  layer.opacity = 0;
  [game addChild:layer z:100 tag:TAG_PAUSE_OVERLAY];
  id action = [CCEaseOut actionWithAction:[CCActionTween actionWithDuration:0.1 key:@"opacity" from:0 to:220] rate:2];
  [layer runAction:action];

Mind: this is Cocos2D for Objective-C, not for Android but translating it is straightforward

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I have added one sprite to make the background color gray. But when i click resume button still the background is remain gray color. How can i remove the sprite when i click resume button. – Laxmipriya Nov 28 '11 at 13:06
you have to remove the sprite you added with [parent removeChildByTag:TAG_PAUSE_OVERLAY] – Jack Nov 28 '11 at 17:35
Thanks Jack . Really u r great !Its very helpful to me . Thanks so much for your help.please continue it in future... – Laxmipriya Nov 29 '11 at 4:02

I would need a bit of code to give a more detailed answer, but you probably want to use glClearColor when you "click the pause button".

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