Asking for help to solve a problem 3d Maya objects imported in Unity to make an ios app. Maya object change when imported on Unity mesh attributes disappears and mesh structure comes evident. Has anyone some suggestion to fix this problem?
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Unity converts models to .fbx format when importing them. As such, mesh attributes aren't retained because the .fbx format doesn't store them. You can add some things Unity-side to reassign and use attributes—using either scripts or layers depending on your needs. I'm not sure what you mean by "mesh structure come evident" so I can't offer any insight there. Can you clarify/reword? |
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