I want to disable texture filtering (since I'm making a retro-style game where it looks bad if a texture gets filtered like that), but since I'm on XNA 3.1 there seems to be no option to set a SamplerState with SpriteBatch.Begin or anything. Is it possible to do this?
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The behaviour of This is a list of render states that When The way this works that, in immediate mode, (States that The states you want to change (as r2d2rigo mentioned) are:
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Call
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This is very possible. You can use a custom shader with spritebatch. The source to the default spritebatch shader is available from the XNA 'education catalog'. What you will need to do is get this shader and change the texture filtering in the shader from linear to point filtering, and then use your new version of the shader with spritebatch. To use it with spritebatch, call spritebatch.Begin, but set the sprite sort mode to immediate (This effectively means no batching). Then, apply the correct technique on your new effect. Then draw your sprites. Spritebatch will draw them immediately with whatever effect is currently applied. IIRC using a custom shader with spritebatch is far simpler in XNA 4.0. |
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