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I want to make a 2.5D action RPG game in the next say five years. I need to learn a language first and I have started with C#. I haven't gotten too far into learning it and I would like advice on the best way to approach making a game like this in the long run. Work with XNA studios or stop and learn C++ and UDK? Or maybe there is another good way to approach this. I want to learn programming, so just using a visual editor without learning to code is not the way I want to go. I also don't want to write my game engine from scratch. I'm all ears for advice.

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I wouldn't suggest immediately going down the C++ route for those who are not interested in seriously making a career out of software development and specifically, in games. If you were certain of such a path, though, I would, and ASAP. If this is something you're happy to take that much time on, because you're not going to be putting in any serious blood sweat & tears, stick with managed languages like C#. It sounds like you're more interested in implementing gameplay, so that's another point in favour of an easier language. As for engines, I'll leave that to the others – Nick Wiggill Nov 14 '11 at 18:35
According to our FAQ, please ask practical, answerable questions based on actual problems that you face. Chatty, open-ended questions diminish the usefulness of our site and push other questions off the front page. Please keep discussions to other forum-style websites such as gamedev.net. – Ricket Nov 14 '11 at 20:05

closed as not constructive by Ricket Nov 14 '11 at 20:05

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