I downloaded the official tutorial from:CustomModelAnimationSample
It works fine but when I try to replicate it in my project, it fails to load the
Tag property in my model.
Is found that the probelm is in the line:
skinnedModel = Content.Load<Model>("DudeWalk");
This line loads the model from the DudeWalk.fbx file and with the custom
SkinnedModelProcessor. It loads the animations data in the model. After the line the
Tag property is full. I stepped into the method and it went to the custom
I copied everything from the projects
CustomModelAnimationPipeline to my solution and set all the references. I tried the same line of code and couldn't step in the method. It called the default method or model constructor and after the line the model's
Tag propetry was
I have to load the model through my custom
SkinnedModelProcessor class, but how I tell the game to use this class? In the tutroail CustomModelClass the line is changed to:
model = Content.Load<CustomModel>("tank");
So I assumed that I have to set the generic type to a custom model class, but the first example works without it.
If anyone has some useful advice or some other helpful link, I'll be happy to try it.
I tried this tutorial Creating a Custom Importer and Processor but it didn't work either.
I understand now that the binding of the custom pipeline processor is done at build-time and not a run-time. But my custom processor never gets bound nor called.