I want to render reflection on a planar surface but the reflecting surface has a texture mapped onto it.Would the normal technique of using stencil buffer and then blending in the reflected image with the reflecting surface in this case? If not then could some one suggest me how to render reflection on a surface that has a texture mapped onto it? Thanks
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closed as too localized by Tetrad♦ Jan 10 '12 at 22:35
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Yes that should work as long as you use the proper blending technique. |
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