Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

Possible Duplicate:
Pseudo-code examples of A*?

Hey guys Iam making a TD game and now I am stucked in implementing A star algo. I know there are many 3d party softwares but they are difficult to understand and modify. I want to make own for my game. I need a step wise programming tutorial for implementing A* OR if someone has basic snippet. I am using unity and c#.

share|improve this question

marked as duplicate by bummzack, Tetrad Nov 10 '11 at 15:23

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

As for some snippets, I've written a few articles about A*. Anyway my latest C# based A* algorithm is here: you can use it freely. It also links to some of the articles.

share|improve this answer
Do you give me any tutorial to implement this algorithm? – Siddharth Oct 30 '14 at 6:17

Not the answer you're looking for? Browse other questions tagged or ask your own question.