Tell me more ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I have written both 2d and 3d game engines and am looking into making editors. I want them to run on Windows and am wondering what the best way to go about doing this is. If I can, I would like to write them in C++ as that is my strongest language but I have heard that C# is quite a fantastic language for editors/window type applications.

Any advice?

Thanks!

share|improve this question
A bit of a broad question to be honest, what do you want your editor to do? as you have gone to the effort of making a game "engine" why spend time working in different applications, why not extend your engine to provide editor fucntionality? – Stowelly Nov 1 '11 at 14:30
3  
This isn't an advice site. Can you please reword your question to be more specific and direct? I hesitate to close it because it may have a place here. – Ricket Nov 1 '11 at 14:32
One of the biggest issues with tool construction is interoperability with your game code, so I would suggest asking the question "how I can most effectively have my editor and game interact?" or some such. – Josh Petrie Nov 1 '11 at 15:12
Way too broad. Also "best way" is subjective without some concrete requirements. – Tetrad Nov 1 '11 at 15:48

migrated from meta.gamedev.stackexchange.com Nov 1 '11 at 14:27

closed as not a real question by Tetrad Nov 1 '11 at 15:48

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, see the FAQ.

Browse other questions tagged or ask your own question.