Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I am developing a multiplayer game, similar to Castle Crashers. This is the first multiplayer game I do so, before starting to code, I am trying to learn what's the best way to do it. I found some documents explaining how some old FPS (Half Life, Quake) work but I can't found anything newer or more similar to the game I am creating.

Do you know any resources to articles about this topic?

share|improve this question

closed as not a real question by Tetrad Nov 1 '11 at 15:49

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

This would be a much better question if you were asking about a specific problem; as it is, it's not really an on-topic question for this site. See this meta topic as well as the FAQ. – Josh Petrie Oct 31 '11 at 20:54

I watched this a couple of months ago.

It's a pretty interesting talk about syncing states in a networked environment.

share|improve this answer

Not the answer you're looking for? Browse other questions tagged or ask your own question.