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I am developing a multiplayer game, similar to Castle Crashers. This is the first multiplayer game I do so, before starting to code, I am trying to learn what's the best way to do it. I found some documents explaining how some old FPS (Half Life, Quake) work but I can't found anything newer or more similar to the game I am creating.

Do you know any resources to articles about this topic?

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This would be a much better question if you were asking about a specific problem; as it is, it's not really an on-topic question for this site. See this meta topic as well as the FAQ. –  Josh Petrie Oct 31 '11 at 20:54
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closed as not a real question by Tetrad Nov 1 '11 at 15:49

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2 Answers

I watched this a couple of months ago.

http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking

It's a pretty interesting talk about syncing states in a networked environment.

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