Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I am working on a 3D simulator and looking now for a good graphic and physics engines.

The main comparison params should be the RAM and CPU usage taken by the engines as my simulator should be already taking a lot!

what I need from the engines is as follows: Graphic:

1) Basic 3D rendering, scene control etc...

2) Only cubical shapes are needed (everything will be made out of cubes)

3) Textures are not a must (color is though)

4) Opacity (I will want water for example)


1) Friction, gravity, mass (size is not a must).

2) Connecting the cubes to a body (preferably with strength value so I could make stronger and weaker connections)

3) Movement, falling, diving (in water effects) and everything needed to move around -basically

4) Collision detection

That is it, I don't need a high quality graphics engine. I need a basic graphic engine providing really basic features and a physics engine providing the option to walk on the ground, sink in the water, fly in the air and get stuck when hitting an object.

Taking as LOW RAM and CPU as possible!

Thanks =]

share|improve this question

closed as not constructive by Tetrad Jan 26 '12 at 7:42

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

Possible duplicate:… – thedaian Oct 26 '11 at 20:34

Browse other questions tagged or ask your own question.