I have a rigged model using an armiture in blender, I was wonder how you could bake the animation as kayframed data so that I could remove the armiture and the model still walks without being rigged.
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This is a somewhat manual process but works without any plugins in 2.5 and later. For each keyframe you want to 'bake' you need to insert a VisualLocation, VisualRotation or VisualLocRot keyframe in the target armature. After this you can unparent your control rig and the target still moves as it used to. |
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